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Quake ii platforms
Quake ii platforms









So, we reached out shortly after Q2VKPT’s release to ask if our own ray tracing experts, many of whom he worked with previously, could develop enhancements and major additions. To solve the problem, Christoph and his university colleagues built upon ideas originally conceived in 2016 during his NVIDIA internship, when he co-invented a fast way to remove said graininess by combining the results of multiple game frames, in a manner similar to that used by Temporal Anti-Aliasing.Īs Christoph states on his site, Q2VKPT is the basis for future research, and a platform for more ray tracing goodness. With Ray Tracing being all the rage, word of a developer making a beautiful, real-time ray-traced version of Quake II made headlines around the world.īut path tracing has a downside: its random sampling algorithm introduces ‘noise’ that makes gameplay appear grainy and speckled, as seen in 2016’s Q2PT. The “PT” in its name stands for Path Tracing, a compute-intensive ray tracing technique that unifies all lighting effects (shadows, reflections, et cetera) into a single ‘pure ray tracing algorithm’. student at the Karlsruhe Institute of Technology in Germany. Released in January, Q2VKPT was created by former NVIDIA intern Christoph Schied, a Ph.D. Ever since, fans have beavered away on their own personal projects, the latest of which is Q2VKPT.

#QUAKE II PLATFORMS SOFTWARE#

Colored lighting, dynamic visual effects, and much more, all running at a glorious 640x480, or perhaps 800圆00 if you had top-of-the-line hardware.įast forward to 2001, when id Software made the Quake II engine open source, enabling anyone to legally release total conversions with complete engine overhauls.

quake ii platforms quake ii platforms

Id Software’s Quake II launched in 1997, bringing gamers a new single-player campaign, a long-awaited, addictive multiplayer mode that we played for years on pitifully-slow 56K modems, and a jaw-dropping engine that supported 3DFX GPU acceleration out of the box.









Quake ii platforms